After painting I was playing around with the color adjustment a bit. Therefore I used this Picture Bundle . I selected a few Pictures for color references and load them into photoshop. Then I duplicate the original. Image > Mode > Color Adjustment > select source
A small Drag and Drop script that helps getting assets from 3Ds Max to Unity. It prepares the selected Props for the FBX/OBJ Export by cleaning the history, placing the object in the middle of the grid, centering the pivot to the lowest point and rotating him on -90 on the x achse. Therefore the Translation and Rotation Values will be 0,0,0 in Unity.If you ant to keep the Material just /* disable the "Reset Material" Line.